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Final Video

Trailer

Steam Link

Click here to play our game on Steam

Game Design Document

Click here to view our GDD

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Our Team

- Manideep Vangari
          Project Manager & Game Designer & Art Designer

- Wilson Pham
          Concept Researcher & Game Designer & Game Tester

- Gabriel Kwong
          Concept Researcher & Game Designer & Game Tester

- Jiayu Shen
          Concept Researcher & Art 
Designer & Game Tester

Together We Stand is a survival and co-op game that challenges players to work together to reach the end goal of creating Utopia. The idea is for people to collaborate with each other to face the tribulations, challenges, and randomness lifes throws at you such as health or financial issues. To win the game, ALL the players must reach Utopia. Players have their own individual perks and weaknesses, and juggling their own individual issues while simultaneously helping others could be difficult but necessary to win.

1-3 players
20-40 Min
Age: 10+

INTRODUCTION

Premise & Theme

The premise of the game is to have players work together to reach a goal. The game would be themed around the class system.

 

Setting

A sort of dystopian future, right now we’re thinking for it to be in the clouds or a city setting. In keep with the theme abstract theme, we are thinking of having a cartoonish style, rather than a realistic style

 

Game Objective

Players take turns working together to build the map. The final objective is for all the players to survive and reach the final “end” tile card.

 

Core Gameplay

A player has two action points which they can use on their turn. With these action points, they can spend a specified amount to complete an action (see rulesheet) such as revealing a card or using their ability. If a player lands on an event tile, they must complete its effect.. Once the deck reaches 10 cards, the end card is shuffled into it. Players have five turns to all reach and land on the end tile 

 

Unique Elements

We have a map building element where players build the map as they play, which creates more dynamic gameplay and interesting decisions that vary in each play session. 

Each role has their own specific ability. For example, the doctor has a heal ability, miner with the excavation ability, etc.

Players will face certain cards that are “locked”, and must work with each other to unlock it. For example, the card might require a lot of money to unlock, so players would need to group up and split the cost equally/unequally, it’s their choice. Once it’s unlocked, the whole party receives a buff.

Our Game is Innovative

Innovation

What makes our game interesting is that each time players play, it will be a new experience for them. Since a primary mechanic of our game is for players to build the map out themselves, players will constantly think on the moment as they see their own map built out in front of them

 

Relevance

Social class system is something we all conform to in society, even if we may not always be aware of it. The class system separates people, and through our game, we want to unite these classes together so they can all achieve one unified goal.

 

Selling points

We haven’t reached full equality yet, and we want our players to take the role of the different social classes to experience and remind players once again that people work best together, and people need to rely on each other. Players can build their own map, which will be different for each play session.

Check back soon
Once posts are published, you’ll see them here.

Play matrix

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We wanted the game to simulate life, where it is unpredictable and unfair at times and requires players to have cooperation and strategy to overcome the gameplay’s system. Where players will be awarded for helping one another and not as much if they went their own way.

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Game Mechanics

Every round players are given 2 action points for which they can perform a set of actions. Our rulebook explains the kind of actions players are allowed to take. Players can reveal tiles to build the map, and they may encounter events that can do a number of different effects on them. At its core the game is about building the map(world) together and looking for the escape card. Players must work together in teams of 4. We hope players can realize that even though there is a social class system that divides us, that ultimately we need to work together in collaboration in order to do anything.

Rules

How To Play (Instructions)

  1. Players shuffle the role cards and deal them amongst all four players

  2. Players will then set the amount of starting health and the amount of starting money depending on their given role

  3. Once all players starting resources are set. Players will take turns playing in the order of CEO -> Doctor -> Driver -> Miner. Or alternatively in clockwise motion.

  4. The Start Tile is placed in the middle of the table, and all player’s pawns start from there.

  5. During each turn cycle, each player has a total of 2 actions, and players can choose how they use their actions during their turn. Refer to the Actions Section for details. And each turn cycle, every player's action count is reset to 2 actions per player.

  6. Each time players land on a colored tile, they have to draw a card from its respective effect deck. For example, if a player lands on a red tile, they have to draw from the red effect card deck and the card’s effect will take effect immediately.

  7. To win the game, all players have to reach the End Tile.

Rules

  1. Players can trade or give resources with one another at any point in the game.

  2. Players can only move according to the directions provided from the tile card.

  3. if a player lands on a RED tile they have to draw from the health (RED) effect card deck and the card’s effect will take effect immediately.

  4. If a player lands on a GREEN tile they have to draw from the money (GREEN ) effect card deck and the card’s effect will take effect immediately.

  5. if a player lands on a BROWN tile they have to draw from the turn (BROWN) effect card deck and the card’s effect will take effect immediately.

  6. if a player lands on a WHITE tile, no effects are triggered.

  7. If a player lands on a calamity card, the player has to draw from the calamity deck, and the effect will trigger immediately.

  8. When the number of cards in the deck reaches 15, the End Tile is shuffled in.

  9. If a player’s health goes to zero, everyone loses the game.

Action

Explore: Draw from the tile deck and place the card in any orientation to develop the map, and players will move onto the newly discovered tile. 

Move: Allows players to move 1 space to another tile.

Role Ability:Use an action to trigger role ability that is written in on the  player’s given role card.

Money

 

Players may trade with one another at any time

Players may increase or decrease their health using their money tracker

 

Sometimes, players need need to roll a dice for a skill check

 

Types of Tiles

 

- Event tiles: There are 3 kinds of event cards, which are marked by colour. A player draws a card from the associated pile. 

Red: Players receive an effect towards their health

Brown: Players receive a turn-based effect

Green: Players receive an effect towards their money

- Locked tiles:

 

Players must spend $1500 to unlock this tile. Locked cards grant bonuses that benefit the whole team once unlocked.

- Calamity tiles:

 

 

When a player lands on this tile, the whole party is negatively affected. These event cards are always negative, and are meant to significantly punish players.

 

- End tile:

 

If the number of cards in the deck reaches 10, the end tile is shuffled in.

Once a player places this card on the board, all other players have 3 rounds to reach it.

If all players reach this tile before the 3 rounds have passed, the game is won. Otherwise, the game is lost.

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